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Brianna Genturka

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  October 2008
   

Oct 27, 2008 - Did some CSS testing

Counter Strike source, as many of you already know, is a tri-sequel FPS game to the Counter strike franchise. Source, which is based on Steams 'Source engine' was one of the most highly anticipated games in 2004 when it was released. When counter strike released, it was obvious that the game would be the benchmark for all other FPS type games in the future. The engine used to power Counter Strike Source is the same engine used to power Half Life:2, so naturally there are some very similar characteristics in gameplay. The modes of CSS are the exact same as it's predecessor, CS 1.6. Valve was able to maintain the gameplay of the original counter strike, while adding a whole new set of features and physics to source.

Counter strike source features the same basic genre and gameplay as it's predecessor. The only non-modded mode is Terrorist vs Counter terrorist, but thanks to steams user friendly mod system it's very easy to find a game of your liking. Some of the popular mods for CSS include the original 'Surf'. In Surf, players use they keyboard to balance on a beam, while moving extremely fast. There are also other mods like Warhammer, etc.

Once you join a server, you are given a list of items you can buy from the menu. The more players you kill, or bombs you defuse will be relative to the amount of money you have. That is a typical picture of a buy menu for the game. You can select what guns and equipment you want to load your soldier with before fighting.

The counter strike source community is very big. Selling more than 100,000 copies in it's first day of release. The game is just as action packed and relevant now, then it was back in 2004. The replay ability of this game is endless.
So now that I've given you an introduction into the game, I can talk a little more casually about the game. I actually just got done playing Counter Strike Source. I was screwing around on different servers with different game types, just to basically see how the hacks that are in private BETA would perform. The first server I tried was a zombie server. Basically if you haven't ever played on one of these, zombies run around and try to infect the non-zombie players. There are different variations of this from server to server and game to game, but it's pretty much all the same. Most FPS games gave the mod, I have only personally played zombie mod in COD4 and CSS though. It's not really something I care for that much, like I said it was really only to test our new Counter Strike Source Hacks.
Anyway, to make a long story short it was a pretty fun experience. The only problem is on the zombie servers. It seems the hacks have a hard time figuring out who's the enemy after one of your teammates becomes a zombie. So far that was the only real hang up I noticed. There were a few crashes but I got the error codes and I'll shoot them off the the programming team and they will know what it means and how to fix it.
We're still looking for unique features to add to our hacks. If you have a unique idea for a hack feature and we use it, you can get free Counter Strike Source hacks for life. So keep those ideas coming. If you haven't done so yet signup at the forums and if you want to share your idea, PM an admin or make a new post in this forum.
I took some video of the BETA testing and I've uploaded it for everyone to see, it's very small because I'm having issues with fraps, even the video I did salvage is pixilated all to crap. Here's the video.
[url={http://www.mirc-scripts.de/pn/html/modules.php?op=modload&name=News&file=article&sid=257&mode=thread&order=0&thold=0}k]source[url]



 

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